﻿using OneP.InfinityScrollView;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ZjMoney : InfinityBaseItem
{

    public Text name, ShouShu, Sc;
    public override void Reload(InfinityScrollView _infinity, int _index)
    {
        name.text = SaveDate.GetInstance().Roomlist.ZhuangList[_index].Name;
        ShouShu.text = SaveDate.GetInstance().Roomlist.ZhuangList[_index].ShouShu;
        Sc.text = SaveDate.GetInstance().Roomlist.ZhuangList[_index].Gold;
    }
}
